Shows the landing positions available to the ai from a given region, default hides themĪuto_win attacker/defender (depending on circumstance) Show all messages to all factions (on/off) Set the diplomatic stance between the two factions (factions must be different) Resets the character back to it's start of turn settings Moves named character to position on campaign map Lists all the characters in the world or those belonging to a faction Lists all of the units in an army, with details. Invulnerble General (cannot be beat in battle) 40K per number of times you enter the code.Īttempt to create and add a mission to the specified factionĬhanges the campaign date to the given yearĬompletes all (possible) construction pending in queueĬompletes all (possible) recruitment pending in queueĬreates one or more units of the specified typeĭetails of the current recruitment capabilities of a settlesment.ĭetails of the current recruitment pool of a settlementĭisplays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction.Įvicts current resident and gives to player.įorces the local player's alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy alliaįorces the negotiator to accept or decline a proposition For names with spaces in them use "_ _" (underspaces are for desired name)įor the most part, if you find some of these cheats aren't working do remember to try capitalizing, removing certain things like opt : and EffectĪdd population to desired city (note: for city's with two or more spaces use quotation marks )Īdds all ancillary to the character info displayĪdds desired quantity of money to your faction. Open the cheat console by pressing the tilde key (~) and type in any of the following codes.Ĭapitalization is important. Increases Peraonal Security, Decreases Popularity Have more kids, improves casualty recovery chance. +30 build points, +1 farming, 20% bonus on mining income +25% movement, unit recruitment discounted Effectīelow is a list of ancillaries (with their ANCILLARYNAME) that can be given to GENERALS Effect Read my above post on traits for more information. Instead to give the agent the specified trait (capitalization matters). NOTE: For the ones marked "TRAIT", use the command:
#Analog to digital converter box for tv code#
This code requires you to have the character that you wish to modify selected, as well.īelow is a list of ancillaries (with their ANCILLARYNAME) that can be given to Spies and/or Assassins This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. Giving Ancillaries and Traits to Apies/AssassinsĪs mentioned above, enter the console with the ~ key.+1-3 finance (+3 gives a -1 personal security) +1-2 finance (and more resistant to asset seizure) MerchantsGuildMember 1/ MerchantsGuildTrained 1 Syntax should be give_trait this or give_ancillary this. Select unit with cursor/pointer, than open console with ~ key. Some traits only have a certain level so exceeding it will null, also if you use the high end of the scale it can change your units name or have some negative effects. Using : give_ancillary this : the words should be lowercase and separated by a _ ex. Using : give_trait this : the words should be together in a string with each separate word starting with a uppercase ex. Select the priest unit to effect with the cursor and open console with ~ key. Special Ancillaries and Traits for Priests.NaturalSpySkill 1-3 / NaturalAssassinSkill 1-3
+ 1 assasination, +2 law (improves public order) EffectĪssassinsGuildTrained 1/ ThievesGuildTrained 1ĪssassinsGuildMember 1/ ThievesGuildMember 1 These can be used on either unit but some are only useful on one or the other. Same method of selecting the unit with cursor and opening console.
You can also unlock the Papal Estates, but not the Mongols, Timurids and The Aztecs. Launch the game and you should have every faction available. Cut and Paste the 'unlockable' section into the 'playable' section and save the file. Open it with a text editor (Word, or somthing like that). Medieval II Total War\data\world\maps\campaign\imperial_campaign